Then came the long process of recreating the different forms, refining some parts and adding or rebuilding all the fine details. You can see that on the right hand, under the fingers (in the circle). It was enough to help me projecting some details grabbed from the texture (from left to right, below).Īs you can see, this technique is very convinient to do a quick edit, but it has its negative side, like displacing the shadows which are very strong on the texture. The main shapes are here, but on really fine details that I'll have to resculpt everything.Īs soon as I imported the scan in ZBrush, I started the cleaning process, by reprojecting the details on a DynaMesh version, the using ZRemesher to quickly create a retopology, creating the UVs with UVMaster and finally reprojecting the color through Photoscan. It looks nice, thanks to the display of the texture (which was for me the real big help).Īnd the scan in ZBrush, before cleaning. The goal is to do a 1/12 scale one (190mm)īellow is the original scan in PhotoScan. Scan 3DĪs always, scanned through photogrammetry, then sculpted with ZBrush. This model is based from a quick scan made during the Star Wars identities exhibition in Paris (like the ISD Avenger), then I re-sculpted most of it and I'll 3D Print it, then doing some painting and probably a background/environment. It's been a while that I wanted to have something like that. This is another Star Wars project: Han Solo in the Carbonite, from The Return of the Jedi.